Final project for Animation Tools: Gaming. Built to PS2/PSP budgets.
By 'budgets' do you mean, like resources? CPU, GPU, etc?
Basically. If this were to actually go in a game, the project director would set maximum sizes for models and textures so that it can run on the intended hardware. This was, roughly speaking, built to the budgets you'd need to get it to run on a modern handheld consul or smartphone.
Has a kind of Half-Life 2 look to it. I like it.