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December 14, 2010
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:iconmeloncov:
Final project for Animation Tools: Gaming. Built to PS2/PSP budgets.
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:iconmilitant-jester:
~Militant-Jester Jan 7, 2011   General Artist
By 'budgets' do you mean, like resources? CPU, GPU, etc?
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:iconmeloncov:
Basically. If this were to actually go in a game, the project director would set maximum sizes for models and textures so that it can run on the intended hardware. This was, roughly speaking, built to the budgets you'd need to get it to run on a modern handheld consul or smartphone.
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:iconmilitant-jester:
~Militant-Jester Jan 8, 2011   General Artist
Alright, cool :D Thank you!
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:iconwowhaxer:
~wowhaxer Dec 16, 2010  Professional Interface Designer
Has a kind of Half-Life 2 look to it. I like it.
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